Il Manifesto di Mammut RPG

We Mammothians are players, creators, communicators, and enthusiasts. We Mammothians recognize ourselves in the words and concepts expressed in this Manifesto.

To sign the manifesto, simply comment with your name and surname. This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

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We Mammothians are players

We share a passion for games, and are actively committed to playing and letting people play.

We acknowledge gaming as a fully legitimate form of social-artistic expression. For us, gaming is not just a form of fun, but a new form of expression: an experience created by rules.

Even before creating, translating, revising, laying out, and illustrating, we play and we are strongly convinced that play should happen before any and all these steps, to inform them and give them purpose.

Therefore, we believe it is necessary:

  • to play before creating (because other people’s games are a source of inspiration);
  • to play before translating (because a correct translation requires a solid understanding of the game);
  • to play before editing (because the text of a game is better after playing it);
  • to play before laying out the text (because the game, as a physical or digital object, must be of service to the act of play);
  • to play before illustrating (because the illustrations must convey atmosphere to the players).

We respect those who play with us and we do so before, during, and after the game. Gaming is a social activity, and people are its primary, constituent material. We believe that forgetting about them, or worse, disrespecting them is a serious fault. Therefore, we are committed to ensuring that at our tables everyone plays with respect and sensitivity.

We play games as they were created, trying to understand their structure and mechanics, because we think we should trust the game’s author. If we decide to get our hands “under the hood” of a game, hacking it or changing its rules, we make sure we have played it and understood how it works, first.

We Mammothians are creators

We believe in coherent design and in the importance of actual play (i.e. the analysis of verified or verifiable game cases). We believe it is essential that the rules and procedures of a game are thought out, designed, and tested in order to ensure that the game facilitates the emergence of a certain range of gaming experiences, and not others.

We believe in games—as physical or digital objects—produced with passion and professionalism. We strongly support Creative Commons licenses, the use of illustrations and fonts released under free licenses, and the need to credit the work of others.

We believe that another publishing model is possible. We believe that the classic publishing system applied to role-playing games is now unsustainable. We are therefore convinced that the time has come for a model that is based on the use of the Internet, on a greater spread of electronic formats (first and foremost PDF and ebook) and on the presence in fairs and events that go beyond the typical context of games and comics.

We Mammothians are communicators

We believe in assertive and inclusive communication. We avoid controversies for their own sake and are committed to always provide our point of view in a respectful ways.

Finally, we Mammothians are enthusiasts
We are curious, and we aim to share our curiosity and knowledge with enthusiasm, without being conceited or patronising. We also believe in the plurality of our passions and we believe that the encounter between them is crucial and fruitful.

Antonio Amato
Giulia Astolfi
Maria Chiara Bagli
Mauro “Embar” Barrui
Greta Bellagamba
Roberto Bisceglie
Riccardo Bongiovanni
Stefano Bordandini (Pepote Productions)
Marco Brandino
Luigi Briganti
Stefano Burchi
Gianfranco Bux
Ambrogio Calzavara
Guido Campanini
Marco Caponera
Loris Casagrandi
Luca Giuseppe Casassa
Osiride Luca Cascioli
Alessia Caviglia
Marta Ciaccasassi
Marzia Ceccarelli
Raimondo Cecere
Marco Cingolani
Silvio Colombini
Giulia Cursi
Dario D’Arpa
Stefano Dallavalle
Mattia Davolio
Mattia Dal Zilio
Silvia De Vincenzi
Arco Deleggen
Stefano Di Pinto
Daniele Di Rubbo

Federico Farina
Leonardo Fellegara
Iacopo Frigerio
Matteo Gallivanoni
Giulio Gargioni
Giuliano Gianfriglia
Roberto Grassi
David Kanekanian
Kobold In A Box
Roberta Lai
Ivan Lania
Chiara “Morgen” Listo (MorgenGabe)
Valerio Lucido
Luca Maiorani (Giochi dal Nuraghe)
Marco “Manto” Mantoanelli
Davide Mariani Marini
Riccardo Mariotti
Lucandrea Massaro
Andrea Maugeri
Giovanni Micolucci
Baldassarre Minopoli
Simone -Spiegel- Micucci
Valentina Monacelli
Gianfranco Monfardini
Flavio Mortarino
Alberto Muti
Andrea Nucci
Alex Nuzzi
Stefano Ori
Andrea Ortino (Harbrus)
Claudia Pandolfi (Donne, Dadi & Dati)
Giulio Papetti

Luca Passetti
Angelica Pesaresi
Francisco “Dismaster FraNe” Pettigiani
Alessandro Piroddi
Giuliano Polverari
Saverio Porcari
Helios Pu
Marco Riccardi
Niccolò Ricchio
Federico “FedeRygo” Rigoni
Matteo Ronci
Giuseppe Rossini
Daniele Sanna
Lorenzo Saracino
Francesco Rugerfred Sedda
Tommaso Seremia
Federico Sfameni
Alessandro Sganga
Cristian Sisto (spacerunner)
Enrico Spano
Fabio Succi Cimentini
Alessandro “Vito” Temporiti
Nikitas Thlimmenos
Davide Torresani
Federico Totti
Sergio Trenna
Nicola Urbinati
Giuseppe “Gabe” Vitale (MorgenGabe)
Tengu Zame (Starfish Games)
Francesco “Twoheadedboy” Zani
Alessia “Eileen” Zannoni
Lele Zivillica (Kreattiva Edizioni)
Filippo Zolesi

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