Our Games

A Mountain

A Mountain is a game for three people. It is an invitation to explore, through the images of a massif, the story of a mountain as seen through the eyes (and told through the words) of a small group of spirits. In fact, they have been summoned to a clearing by the host Mountain. Mindful of past times and worried about the future, the Mountain is increasingly happy to reunite her old friends and listen to their stories. This game was created for the jam The designers’ famous invasion of itch.io.

All Quiet on the Western Front

All Quiet on the Western Front puts you in the shoes of soldiers at the front and loved ones at home, struggling with letters to write despite everything. Can you keep the war away from the lines you write? Or will you stain the sheet with tears and blood? The creation of this game began at the Correspondence Jam, but its actual form was presented at Just the Two of Us Jam.

Alzh & Imer

Alzh & Imer is a story game for two people. You are going to impersonate an elderly couple struggling with a chronic, degenerative and disabling disease. One of the two, in fact, will be affected by Alzheimer’s disease that will lead them first to forget the most recent events, then—with the relentless progress of the disease—to lose the use of speech and no longer be self-sufficient. Alzheimer is a disease that can affect not only the ill person but also those around them: the partner, in fact, will take care of the ill person and engage in a daily and all-out struggle with the disease, guilty for making them lose their loved one forever.

The Highway

The Highway is a map-game for 2-4 players. To play you need 2 different-colored six-sided dice (preferably black and white), index cards, pencils and erasers. The game is divided into two phases: during the first one, you will create the two large cities and the individual sections of the road (built at different times); during the second phase, instead, you will add places to the sections of the road, telling the story of how they were born, raised, destroyed or abandoned. This game was created for the jam Mapemounde 2019.

The Last Child

The Last Child is a (very short) story game about a child and an artificial intelligence. It was written for 200 Word RPG Challenge and it is still a prototype.

The Sword and the Loves

The Sword and the Loves is a story game for 3-5 players to tell stories inspired by Arthurian legends. Each player controls a major character in a storyline filled with virtues, beliefs, love, and desire. Players take turns driving a part of their character’s story towards a point of destiny, while other players interact with and influence that story. The Sword and the Loves has two famous parents: the chivalric romances written by Chrétien de Troyes and Archipelago III by Matthijs Holter. The general mood owes much to the works of the French poet, while the rules belong to Matthijs’ game, though there are with some changes to make the game closer to the characteristics of chivalric literature. Furthermore, some rules would not have existed without Love in the Time of Seið by Matthijs Holter and Jason Morningstar.

Our Backdrops for Dialect

City of Dogs

City of Dogs is a backdrop for Dialect (Kathryn Hymes and Hakan Seyalioglu, 2017) to narrate the language (and life) of a pack of dogs.

The Cabin

The Cabin is a backdrop for Dialect (Kathryn Hymes and Hakan Seyalioglu, 2017) to narrate the language (and life) of truck drivers.

Our Modules for Ten Candles

Himalaya

Himalaya is a module for Ten Candles (Stephen Dewey, 2015) set in an isolated monastery.

The Last Patrol

The Last Patrol is a module for Ten Candles (Stephen Dewey, 2015) set in Roman Britain.

Free SRD

The Sword and the Loves